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Ffxiv perfect balance
Ffxiv perfect balance






ffxiv perfect balance

#Ffxiv perfect balance full#

Even if you cannot land the rear positional, True Strike has the same potency as a full potency Twin Snakes, so there is no reason to not use it when you don’t need to refresh Twin Snakes. Used usually after Bootshine in your non-DK/TS rotation. In your opener, your 5th PB GCD is preferred to be True Strike over Bootshine since you have a very high Crit chance under raid buffs + IR. Your hardest hitting GCD in terms of potency (without DoTs). True Strike (True): Delivers an attack with a potency of 140. Bootshine and DK are the only two skills you can hit on accident out of stance. If your Chakra stacks are at 4 and you know the boss will be phasing soon, you can forgo your DK refresh and try to get that last stack and squeeze in that extra FC before the boss becomes untargetable. Bootshine will be used at least every other rotation where DK doesn’t need to be refreshed. Remember that your first Bootshine outside of Perfect Balance is stanceless, so there is a chance that it will not be a critical hit. Losing the positional bonus from this is the most detrimental out of all your weaponskills. Opo-opo Form Bonus: Critical damage if dealt from a target’s rear. For additional help and information, please visit The Balance Discord server and stop by the Monk channels.įor Monk, one “rotation” consists of cycling through each of your three forms once (i.e., Boot/True/Snap, DK/TS/Demo, etc.)īootshine (Boot): Delivers an attack with a potency of 140.

ffxiv perfect balance

This guide is tailored towards players who are aiming to improve their performance in Savage raids, but I will try to keep things simple enough that newer players can also utilize this guide as a resource. The goal of this guide is to help players understand the fundamentals of high-level Monk play.








Ffxiv perfect balance